AI Insights · Timothy · April 2022
Top 5 iOS Cooking Games in Africa: Q1 2022 Performance
Discover the performance trends of the top 5 cooking games on iOS in Africa for the first quarter of 2022, including insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 cooking games on iOS in Africa showcased varied performance trends in downloads, revenue, and active user engagement. Here's a closer look at how these games fared:
Cooking Fever: Restaurant Game from Nordcurrent UAB saw a steady increase in both weekly downloads and active users. Starting with around 3.2K downloads in early January, the game peaked at 5.8K in the last week of March. Active users also grew significantly from approximately 19.7K to nearly 28.8K over the quarter. Weekly revenue showed a notable rise, beginning at around $930 and reaching a high of approximately $1.9K in the final week of March.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. experienced fluctuations in weekly downloads and revenue. Downloads started strong at about 4.3K but dipped mid-quarter before recovering to around 3.1K by the end of March. Revenue peaked at $4K in mid-January but saw a decline to approximately $1.5K by the end of the quarter. Active users remained relatively stable, hovering around 29K to 35K.
Fill The Fridge! from Rollic Games, released in early February, quickly gained traction. Weekly downloads surged from an initial 265 to an impressive 8.8K by the end of March. Active users followed a similar upward trend, starting at 184 and reaching over 14K. Revenue, although modest, grew from $40 in late February to $125 by the quarter's end.
سبونجبوب: مسابقة كراستي للطهي by Carry1st presented a mixed performance. Weekly downloads showed a rise from about 1.9K in late December to a peak of 3.4K in late March. Revenue remained relatively low and stable, fluctuating between $120 and $290 throughout the quarter.
My Cafe — Restaurant Game from Melsoft maintained a steady performance in terms of downloads and active users. Weekly downloads ranged from about 1K to 2.5K, peaking in mid-February. Active users saw a slight increase from approximately 6.6K to 7.9K over the quarter. Revenue showed minor fluctuations, starting at $1K and ending at around $770.
This data, sourced from Sensor Tower, highlights the dynamic nature of the cooking games market on iOS in Africa. For more detailed insights, visit Sensor Tower.